A 1985-style pseudo-3D arcade racer about using the cars ahead of you as an advantage.

Tuck into a rival's slipstream and the gauge along the top edge starts to fill — slowly in the shallow tow, much faster once you are riding the bumper. The shallow tow alone will only take you to 80%. The last stretch is earned in close.

Fire a full gauge from the deep tow and you get a slingshot: a longer, harder dash that scores every car you pass and opens an overtake chain. Fire early, or a car's width too far back, and you get an ordinary boost and nothing else.

Eight gates, one clock, and a fresh course every run — curves, hills, traffic and a finish line at the coast. Surplus time never carries forward, so the only way to buy more of it is to spend somebody else's slipstream.

Controls — Arrows or WASD to drive, Z X J K or Space to boost, M to mute.

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorABA Games
GenreRacing
TagsArcade, Driving, High Score, Procedural Generation, pseudo-3d, Retro, Score Attack, Singleplayer
AI DisclosureAI Assisted, Code

Comments

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I like this game!